Sports profile
Player profile with position, number, stats, rating and visibility metrics.
A mobile platform where footballers build their sports profile, publish videos of their best plays and become visible to scouts, agencies and clubs around the world.
Two connected products on a single platform: one for the talent, one for those looking for it.
Player profile with position, number, stats, rating and visibility metrics.
Upload and playback of plays recorded on the phone — the core of the product.
Exploration and following of players and clubs by scouts and agencies.
Followers, views and interaction between players, teams and professionals.
A space to organise and take part in exclusive trials and sports events.
Hybrid application published on App Store and Google Play from one codebase.
Grassroots football is a huge and deeply inefficient market. On one side, hundreds of thousands of ambitious young players with no channel; on the other, thousands of scouts, agencies and clubs spending time and budget travelling to pitches to watch a handful of players every weekend.
The platform itself shows the size of the ecosystem it wants to connect: hundreds of thousands of young footballers, thousands of scouts, representation agencies and tens of thousands of clubs and teams. All that supply and demand already existed; what was missing was a common place to meet.
The technical challenge in a platform like this is not the profile screen: it is video. Players record on their phones, in highly variable conditions, and expect to upload plays without friction and see them play back instantly. Any failure in that flow breaks the whole product, because video is the proof of talent.
On top of that, two sides of the same market had to be served with opposite needs. Players want visibility, followers and a sense of progress. Scouts want to filter, compare and discover fast. One system had to serve both without becoming yet another generic social network.
The application was built as a hybrid app for iOS and Android, reaching the entire user base from a single codebase — decisive in a product whose value depends on community size: a discovery platform only works if everyone is inside it.
On that base we built the player's sports profile — position, number, stats, rating, views, followers and videos —, the publishing and playback system, following between users and clubs, and the discovery layer that lets scouts explore talent and players take part in trials and sports events.
The result is an app that turns something as intangible as “getting a club's attention” into concrete, measurable actions: publish, share, gain visibility, keep improving.
Scouz is a mobile app for the amateur football community. Its promise is straightforward: thousands of scouts from clubs worldwide are constantly looking for talent, yet a kid playing on a neighbourhood pitch had no realistic way of being seen. Scouz turns that distance into a profile, a video and a follow button.
Digitup took part in building the application, structured as two connected products: Scouz Player, for players who want to show their progress and be discovered, and Scouz Pro, for scouts, agencies and clubs looking for talent, running trials and managing sports events.
Scouz relies on an architecture designed for audiovisual content and community growth: a hybrid client application, an API and backend for profiles, relationships and activity, and video storage with optimised delivery so playback works as well on a recent iPhone as on a modest Android over mobile data.
The hybrid approach — the same Digitup has applied in other sports and mobility apps — keeps one codebase for both platforms, enabling fast iteration and parallel releases, which is critical when the product grows by listening to its community.
Scouz opened a direct channel between amateur and professional football: a player can build their sports record digitally and get it in front of scouts and clubs without depending on someone walking past their pitch on a Sunday.
For Digitup, the project consolidated its experience in mobile apps with community and content: products where value doesn't come from an isolated feature but from thousands of people using them at once and everything still working.
Scouz is a mobile app for amateur football where players create their sports profile, publish videos of their plays and gain visibility with scouts, representation agencies and clubs.
Digitup Studio took part in building the iOS and Android mobile app: sports profiles, video publishing and playback, community and following, talent discovery, and the professional version for scouts and clubs.
Scouz Player is for players who want to show their talent and track their progress. Scouz Pro is aimed at scouts, agencies and clubs that look for footballers, run trials and manage sports events.
It depends mostly on how video is handled and on the number of user roles. A first version with profiles, content publishing and discovery is usually phased, starting with an MVP that validates real usage before scaling the infrastructure.
Yes. Digitup Studio is a technical studio based in Madrid that designs and builds mobile apps, community platforms and marketplaces for startups and companies, from MVP to production.
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We design and build mobile apps with community, content and two market sides, from MVP to the version that holds thousands of users.
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